#version 300 es                        
layout(location = 0) in vec4 a_position;
layout(location = 1) in vec4 a_color;

uniform mat4 u_matrix;

out vec4 fragcolor;

void main()                            
{                                 
	gl_Position = u_matrix * a_position;
	gl_PointSize = 10.0;
	fragcolor = a_color;
}
